The Digital vs Traditional Age
Journal Entry:
Fri Nov 20, 2009, 9:03 AM
So all went well, last weekend at illuxcon. I had no idea what I was walking into. Every person there was of the highest caliber. I was lucky enough to talk to Ben Thompson from Blizzard, Robh Ruppel, Jordu Schell, Dos Santos, and a few others who were just unbelievably helpful. they really gave me a good understanding of where i need to be. They all said I had plenty of time to improve since I'm a junior... but I'm still freaking out about it. But I was given some really great tips and to say the least, those 6 reviews and 5 classes i got/took over last weekend.. taught me more than an entire school year.
There seems to be a turning of the tide in the art world. I noticed this more clearly when Robert Gould came to visit the school, the other day. Digital art, vs. Traditional. From what I hear, digital art is absolutely essential in the entertainment industry. If you ace at Zbrush, Photoshop, Maya, ect: You've got it made as a creature of commercial production. Everything is digital now, because things need to be produced at a faster rate. Marquettes don't even exist in the video game industry and traditional art seems dead.
But if we become creatures of digital work in a digital age, we're completely limited by what a program allows us to produce. Traditional requires contact, and skill, there are rarely undos. Not to mention, there's only one of a kind. And if we lose traditional, all we have is a nonphysical, sterile media.
So really, digital art is good if you want a steady income and to be a servant of an industry,.. Traditional is more of the intellectual, valued approach to being an artist.
Or so it's been explained to me.
I'm genuinely confused. Someone said that knowing your tradition art helps you digitally, and then another said, that's bullshit. I'm not sure where i should go from here. I've always wanted to be a concept artist and I think the way of doing that would be to fully dedicate myself to digital media, to at least get good enough by the time I get out of school. But I don't want a rude wake up call one day, finding out, "shit. my computer's broken. Oh look, I can't draw/paint instead" like everyone else. So do i dedicate myself to being well rounded? or do I tailor myself to the industry?
So I've decided to work on three things: Oil, painter, and sculpture. I think that's pretty fair.
In other news. I still don't understand perspective. I mean.. I get it, but I don't.... GET it. It feels a lot like when I didn't understand math in high school. Someone could explain it to me over and over again, but when it came down to the test, i'd bomb it. Which leads me to believe I'll be a character/ prop artist my entire life.
Woops.
- Mood:
Sadness - Listening to: Queens of the Stone Age- Make it wi'chu
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To resist is to piss in the wind....Anyone who does will end up smelling...
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(-(-_(-_-(0_0)-_-)_-)-)
=Rus-Club
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"Shut up! I ain't even dun nuffin' or nuffin'!"
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Steinherz up'n heir!!
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Lauren Saint-Onge
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Steinherz up'n heir!!
--
Lauren Saint-Onge
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Steinherz up'n heir!!
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Mrs. Robinson, if you don't mind my saying so, this conversation is getting a little strange
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Lauren Saint-Onge
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